This deck is used to make all players (up to 6, including you) unable to continue hurting each other. There is no clean, immediate way for this deck to win in the traditional sense; instead, winning is true when you and all opponents are unable to draw.
You should go through the deck as fast as possible, gathering the core cards as you go. Once you have the mana, play Symbiotic Deployment then Donate it. Be careful when doing this; should they counter the Donate, you may be left unable to draw. For this reason, cards like Probe and Opt should be available for you. After you have Donated, destroy as many of their creatures and as much of their hand as possible. Play a Recycle for yourself and you'll keep the game constant.
Card name | Number | Type |
---|---|---|
Card name | Number | Type |
Island | 4 | Land |
Terrain Generator | 1 | Land |
Tropical Island | 1 | Land |
Salt Marsh | 2 | Land |
Swamp | 2 | Land |
Forest | 8 | Land |
Remote Isle | 1 | Land |
Saprazzan Skerry | 1 | Land |
Recycle | 3 | Enchantment |
Symbiotic Deployment | 3 | Enchantment |
Yawgmoth's Bargain | 1 | Enchantment |
Necropotence | 1 | Enchantment |
Lotus Petal | 1 | Artifact |
Fyndhorn Elder | 1 | Creature - Elf |
Quirion Elves | 3 | Creature - Elf |
Plague Fiend | 1 | Creature - Insect |
Thresher Beast | 1 | Creature - Beast |
Donate | 4 | Sorcery |
Manipulate Fate | 1 | Sorcery |
Relearn | 1 | Sorcery |
Probe | 4 | Sorcery |
Bog Down | 1 | Sorcery |
Revive | 1 | Sorcery |
Specter's Wail | 1 | Sorcery |
Coercion | 1 | Sorcery |
Harrow | 4 | Instant |
Vendetta | 1 | Instant |
Fatal Blow | 1 | Instant |
Impulse | 3 | Instant |
Miscalculation | 1 | Instant |
Opt | 1 | Instant |
I remember this deck fondly — it annoyed a great many people. Once, Adam Rogers refused to forfeit; we went back and forth for minutes saying, "OK, your turn" until the neighboring table forfeited for us.